Guides
Start at the top if you're new. Each guide stands on its own, so you can also jump straight to what you need.
Your first run: a beginner's guide
How a run works, what to pick first, and the habits that get you to the boss.
How battles work: turn order, armor and statuses
Round structure, speed, targeting, armor and statuses explained.
Every room explained, and how to choose your route
What each of the 13 room types does, and how to plan your path.
Drafting and gold: how to build a winning team
How merges work, when to reroll, and where your gold should go.
Peril levels and ranked runs explained
What each Peril level changes, how ranked duels work, and how to earn Aether.
How to beat the bosses and the most dangerous fights
The four boss armies, and the regular fights most likely to end your run.