Trinkets
Each hero can wear one trinket. Get them from Treasure rooms, Shops and enemy loot, or melt one into a hero's permanent abilities at a Forge.
| Trinket | Rarity | Price | Effect |
|---|---|---|---|
| Aegis Amulet | rare | 35 | No single attack can deal more than 3 damage to this unit. |
| Anchor Stone | common | 20 | Can't be pulled by Provoke and can't lose speed. |
| Cursed Idol | legendary | 60 | At the start of each round deals 2 magical damage to every unit on both teams, itself included. Ignores armor. |
| Duelist's Medal | common | 20 | +2 damage when attacking an enemy with more power than this unit. |
| Ember Heart | common | 20 | Each time this unit dies, every living enemy takes 3 magical damage. Fires again if it revives and dies again. |
| Executioner's Axe | rare | 35 | Main attack, melee: deals its power as physical damage to the front enemy, doubled if that enemy is below half health. Pierces armor. |
| Grappling Hook | common | 20 | Start of battle: pulls the enemy's back unit to the front. |
| Holy Water | common | 20 | At the start of each round removes Hexed, Held, Weakened, Burning, Marked and Poisoned from itself. |
| Lightning Rod | common | 20 | Enemy single-target ranged attacks against any friend hit this unit instead. Area attacks are not redirected. |
| Mirror Shield | rare | 35 | When an enemy's ranged attack targets this unit, deals 2 magical damage back to that enemy. |
| Phoenix Feather | legendary | 60 | The first time this unit dies, it comes back at full health. |
| Quicksilver Boots | common | 20 | Start of battle: +3 speed. |
| Sands of Time | rare | 35 | At the end of round 3, heals itself to full health. Once. |
| Spiked Gauntlets | rare | 35 | After this unit's melee attack lands, the enemy directly behind the target takes half that damage as a separate hit. |
| Storm Focus | rare | 35 | After this unit's single-target ranged attack lands, the enemy next to the target (in front of it if possible) takes half that damage as a separate hit. Area attacks don't chain. |
| Thief's Gloves | rare | 35 | Each attack that damages an enemy steals 1 power from it (while it has power). |
| Tower Shield | common | 20 | Start of battle: +2 armor to the friend directly behind it. |
| Trophy Belt | rare | 35 | +1 power each time an enemy dies. An enemy that revives and dies again counts again. |
| Vampire Fang | legendary | 60 | Whenever this unit's own action damages an enemy's health, it heals 2. |
| Venom Vial | common | 20 | Each damaging attack by this unit adds a Poisoned stack to the target. |
| War Banner | rare | 35 | Each time a friend dies, every surviving friend gains +1 power. A friend that revives and dies again counts again. |
Listed prices are the base prices. Higher Peril levels and Sayo's Drawback raise them.