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Synergies

Team power: Battle Cry and friends

Team-wide power buffs that multiply across every attacker in your lineup.

A +1 power buff on one hero adds a little damage. The same buff across a team of five attackers adds much more, every round. That’s why team-wide power is among the most reliable sources of strength in the game.

The sources

Who benefits most

Power affects more than attacks. Anything that scales with power gets better:

Thunderclap is the main exception. It deals 2 damage regardless of power, so heroes that rely on it gain little from these buffs. Coin Toss is another fixed-damage attack.

How to use it

One or two power sources on a team of attackers works very well. Before adding a third, check that it also pulls its weight in other ways, as Warchief and Guildmaster do.

Bard itself has no main attack, so you’re paying with a slot that deals no damage. Warchief is the easier choice early on, since it can attack as well.

Crescendo and Warpath both get stronger as a fight goes on, so they pair well with a sturdy front line.

Heroes in this pattern