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Heroes / Sellsword

Sellsword

Merchant · Damage, Tank

S tier

The strongest starting stats of any merchant, in exchange for 3 gold after every battle.

Stats by level

Level power health armor speed
Level 13813
Level 241013
Level 351224

Abilities

Unlocks at level 1

Mercenary

After every battle it costs 3 gold. If you can't pay, it fights its next battle at -2 power.

Unlocks at level 1

Strike

Main attack, melee. Deals its power as physical damage to the front enemy.

Also on: Berserker, Cutpurse, Grove Warden, Guildmaster, Martyr, Paladin, Peddler, Shieldbearer, Skullsplitter, Squire, Thornweaver, Warchief, Wildheart

Unlocks at level 2

Brace

End of each round. Regains 1 armor per level (1, 2, 3), up to its starting armor or its Brace amount, whichever is higher. A hero with no armor still braces.

Also on: Crusader, Grove Warden, Shieldbearer, Squire

Unlocks at level 3

Pay To Win

Start of each round. Pays 1 gold for +1 power.

How to use Sellsword

Best position: front or middle.

Three power and 8 health at level 1 make it a real early-game threat. Few heroes can match that on the first floors.

Mercenary costs 3 gold after each battle. If you can't pay, it fights its next battle at -2 power, so factor that cost into your spending.

Pay To Win at level 3 spends 1 gold at the start of each round for +1 power, which makes a large purse extremely dangerous in long fights.

Good teammates

Tier by stage of the run

Early A · Middle S · Late A. Strong at every stage, but costs gold after each battle.

Other Merchant heroes

Alchemist · Bounty Hunter · Guildmaster · Moneylender · Peddler