Tier lists / Heroes
Hero tier list
All 31 heroes, for a plain hero with no trinkets or upgrades. A hero's value changes during a run, so the table below also shows each one by stage.
From the beta. These tiers are based on our testing during the beta. Balance can change and the sample is small, so treat them as a guide.
Tiers by stage of the run
Early is around floor 5, middle around floor 10, and late is after the boss.
| Hero | Class | Overall | Early | Middle | Late | Note |
|---|---|---|---|---|---|---|
| Apprentice | Wizard | S | S | S | B | Superb early area damage; fades by the late game. |
| Archmage | Wizard | S | S | S | A | Top early carry, and its area damage strips armor across the enemy team. |
| Blood Witch | Warlock | S | A | S | S | Drains health to sustain; keeps improving and shines late. |
| Sellsword | Merchant | S | A | S | A | Strong at every stage, but costs gold after each battle. |
| Warchief | Barbarian | S | A | S | S | Excellent at every stage, and it boosts the whole team. |
| Wildheart | Druid | S | S | S | S | Best all-round hero, especially once levelled; very strong against monsters too. |
| Assassin | Rogue | A | B | A | B | Steady but unspectacular; average at every stage. |
| Bard | Bard | A | B | A | A | Solid team buffs, especially useful against monsters on later floors. |
| Berserker | Barbarian | A | A | S | A | Strong bruiser from level two onward; peaks around floor 10. |
| Crusader | Knight | A | B | A | A | Durable front-liner; gets noticeably better in the late game. |
| Cutpurse | Rogue | A | B | A | S | Slow start, but a strong late-game piece in the right team. |
| Grove Warden | Druid | A | B | A | A | Middle of the pack at every stage, and a fine filler. |
| Guildmaster | Merchant | A | B | A | S | Late-game anchor that loves a full purse; best at the front. |
| Illusionist | Wizard | A | C | A | S | Poor early, excellent at level three with the right team. |
| Martyr | Cleric | A | B | A | B | Sturdy protector with average results at every stage. |
| Necromancer | Warlock | A | B | A | A | Slow early, then solid but unremarkable. |
| Paladin | Knight | A | B | A | A | Reliable healer-tank that grows stronger as the run goes on. |
| Shieldbearer | Knight | A | A | A | A | Steady front-line wall; best in the first slot. |
| Squire | Knight | A | B | A | A | Dependable front-liner at every stage; never flashy. |
| Thornweaver | Druid | A | B | B | A | Average overall; dips mid-run and recovers late. |
| Warlock | Warlock | A | A | B | B | Decent early, then fades as the run goes on. |
| Acolyte | Cleric | B | C | B | B | Healing alone rarely wins fights, though it improves with levels. |
| Alchemist | Merchant | B | C | B | B | Spends gold to act; poor when your purse is empty. |
| Bounty Hunter | Merchant | B | B | B | C | Fragile, and fades late. Its gold income isn't reflected in this tier. |
| Peddler | Merchant | B | B | C | B | Modest in battle from mid-run on, but a useful gold earner. |
| Pyromancer | Wizard | B | B | B | B | High damage on paper, but below average on most teams. |
| Skullsplitter | Barbarian | B | B | C | B | Hits hard, but it is fragile and fades from mid-run on. |
| Minstrel | Bard | C | C | C | C | Modest in battle, and rarely seen, so this placement is less certain. |
| Moneylender | Merchant | C | C | C | C | Modest in battle. Its real value is the extra gold from wins. |
| Oracle | Cleric | C | C | C | C | A niche pick. Other supports usually have more impact. |
| Ranger | Ranger | C | C | C | C | Fragile and low impact, especially later in a run. |
How to use this list
Levels usually matter more than tiers. A level 3 hero from a lower tier will often do more than a level 1 hero from a higher one, so don't pass up a copy of a hero you're already building.
Tiers rate heroes in battle. Gold earned outside a fight isn't counted, so income heroes like Moneylender and Peddler can be worth more than their tier suggests.
Teams matter too. Some heroes are much better with the right partners. Read the synergy guides to see what works together.