Heroes / Assassin
A fast back-line killer whose level 3 attacks ignore armor and hit twice as hard against slower enemies.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 2 | 2 | 0 | 5 |
| Level 2 | 3 | 4 | 0 | 5 |
| Level 3 | 4 | 4 | 0 | 6 |
Abilities
Bolt
Main attack, ranged. Deals its power as magical damage to the enemy at the back.
Also on: Alchemist, Archmage, Bounty Hunter, Pyromancer, Ranger
Retreat
Passive. Blocks the first enemy attack that would hurt its health, then moves to the back of its team. Hits its armor stops don't use it up. Once per battle.
Also on: Apprentice, Bounty Hunter, Cutpurse, Illusionist, Minstrel
Enfeeble
Main. Gives the front enemy Weakened (or refreshes it).
Also on: Moneylender, Necromancer, Oracle
Precision
Passive. Its attacks pierce armor, and deal 2× damage to targets that are 3 or more speed slower than it.
How to use Assassin
Best position: back.
It has very little health at level 1, but Bolt lets it deal damage from the rear and Retreat blocks the first hit.
Precision is the prize. It pierces armor and deals double damage to anything at least 3 speed slower, and Assassin's base speed clears that bar against many enemies.
More speed means more doubled hits, so speed from your champion or teammates goes further here than almost anywhere.
Good teammates
-
Minstrel
Momentum keeps raising speed each round, widening the gap Precision needs.
-
Warchief
Bigger power makes every doubled Bolt hit much harder.
Tier by stage of the run
Early B · Middle A · Late B. Steady but unspectacular; average at every stage.