Heroes / Archmage
Has both Thunderclap and Bolt from level 1, and grows into one of the most dangerous heroes in long fights.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 1 | 4 | 0 | 3 |
| Level 2 | 2 | 6 | 0 | 3 |
| Level 3 | 3 | 6 | 0 | 4 |
Abilities
Thunderclap
Main attack, ranged area. Deals 2 magical damage to every enemy.
Also on: Apprentice
Bolt
Main attack, ranged. Deals its power as magical damage to the enemy at the back.
Also on: Alchemist, Assassin, Bounty Hunter, Pyromancer, Ranger
Arcane Surge
End of each round. Its Thunderclap gains +1 damage for every round that has ended, stacking for the whole battle.
How to use Archmage
Best position: back.
Thunderclap hits the whole enemy team and Bolt hits the enemy at the back, so it pressures two lines at once.
Arcane Surge at level 3 adds 1 damage to Thunderclap for every round that has ended. If the team can survive a few rounds, the area damage becomes decisive.
It has only a little health, so protect it. The longer it lives, the more it does.
Good teammates
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Oracle
Foresight cancels the first attack each round, buying rounds for Arcane Surge.
-
Thornweaver
A durable, self-sustaining front line keeps enemies busy while damage builds.
Tier by stage of the run
Early S · Middle S · Late A. Top early carry, and its area damage strips armor across the enemy team.