Heroes / Minstrel
A light healer that makes the whole team faster every round at level 3.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 1 | 4 | 0 | 4 |
| Level 2 | 1 | 6 | 0 | 4 |
| Level 3 | 2 | 6 | 0 | 5 |
Abilities
Mend
End of each round. Heals the friend with the lowest health (below max) by its power.
Also on: Acolyte, Bard, Moneylender, Oracle, Paladin, Thornweaver
Retreat
Passive. Blocks the first enemy attack that would hurt its health, then moves to the back of its team. Hits its armor stops don't use it up. Once per battle.
Also on: Apprentice, Assassin, Bounty Hunter, Cutpurse, Illusionist
Caltrops
Reaction. Whenever an enemy hits this unit with a melee attack, that enemy loses 1 speed.
Also on: Bard, Cutpurse, Illusionist, Peddler, Ranger, Warchief
Momentum
End of each round. Gives +1 speed to every friend, every round.
How to use Minstrel
Best position: back.
Mend heals the ally with the lowest health at the end of each round, and Retreat protects Minstrel from the first hit.
Momentum at level 3 gives every ally +1 speed each round. Going first more often can decide long fights.
Its own power is low, so expect modest healing unless the team has power buffs.
Good teammates
-
Cutpurse
More speed means more Flurry hits per attack.
-
Assassin
More speed means more enemies fall under Precision's speed gap.
Tier by stage of the run
Early C · Middle C · Late C. Modest in battle, and rarely seen, so this placement is less certain.